INJUSTICE 2: THE LITTLE LESSON OF THE FIGHT OF THE DARONS OF MORTAL KOMBAT


It is hoped that Capcom has installed Injustice 2 terminals in its premises, as the NetherRealm Studios fighting game is just the antithesis of Street Fighter 5 in terms of content. It's simple: the game is incredibly rich. We do not just think of the "History" mode that we swallowed in one go, but also everything else the "Multivers" mode, the online game, the 28 characters, the customization objects, the tutorial , The "Training" mode, and the Guilds. After that, it will be difficult for the competition to justify a DLC to propose a simple mode "Survival". And we can not qualify this generosity of cache-misère, Injustice 2 being serene on the gameplay. Certainly, it is not the level of a KOF or another cador of the fight, But some finesse offers a depth that was not expected. Finally, it is impossible not to evoke these spectacular combats, these fights that honor the superheroes that have rarely been seen at such a festival. Too bad that character design does not follow all the time, but maybe Ed Boon and his teams are already thinking about Injustice 3.

The least we can say is that spring is loaded with fighting games. Ultimate Street Fighter II: The Final Challengers will be released next week on Nintendo Switch (May 26th), Tekken 7 is expected on June 2 on Xbox One, PC and PS4, and ARMS will try to honor the Joy-Con as of June 16th . But today we're going to focus on Injustice 2, the new episode of the NetherRealm Studios fighting game that had left us on the ass a little over four years ago. With such a solid foundation, it is hard to imagine what to do with this lollipop, and we are especially curious to see how the developers went about it to refine an already effective formula.

For those who have never played Injustice, a small bite of recall is necessary. First of all, the foot / hand difference does not exist here, and only the power of the blows (low, medium, strong) is taken into account. A choice that will undoubtedly tick the purists of the genre, but eventually they will accommodate themselves in the course of the fighting. As for the guard, the developers preferred to do in the classic unlike Mortal Kombat and so it will be enough to press in the opposite direction to our opponent to protect. With the choppes, the air attacks and the dashes , there is already way to have fun for the beginners. Afterwards, by digging a little, one discovers some finesses that were not really expected; In any case, not in a game of fight signed NetherRealm Studios. There are cross-ups , counters, or the wake-up game (standing on the ground for a few moments, getting up immediately by rolling, or performing an attack). With the Super gauge divided into four bars which is at the bottom of the screen, new possibilities open to those who wish to express all their skill . For example, in exchange for a Super bar, you can now get rid of a combo with a Dodge Parry, and even roll out a way like The King of Fighters. With the Super gauge divided into four bars which is at the bottom of the screen, new possibilities open to those who wish to express all their skill . For example, in exchange for a Super bar, you can now get off a combo with a Dodge Parade, and even roll out a way like The King of Fighters. With the Super gauge divided into four bars which is at the bottom of the screen, new possibilities open to those who wish to express all their skill . For example, in exchange for a Super bar, you can now get rid of a combo with a Dodge Parade, and even release a roll like The King of Fighters.

Another interesting subtlety to note: at the price of two bars of Super, it is possible to get rid of an aerial combo. An addition that has the merit of balancing the debates, especially since we can now protect ourselves from the interactions triggered via the sets. If the first Injustice made a few mistakes in terms of gameplay, it is clear that the series has grown to maturity. The Brûle-Jauge attacks (the equivalent of the EX blows in Street Fighter) are the perfect illustration of this, and it is no longer a question of rushing head on his opponent. Despite this desire to make Injustice 2 a game of First-rate baston, developers wanted it to be as spectacular as its predecessor; And this goes through the system of Shock which, in addition to representing a real tactical weapon, Reminds us effectively that it is not baltringues that clap on. Basically, on condition of having started the second gauge of life of his character, one can launch into a duel where everyone will have to bet a certain amount of Super. The object, of course, is to be the one who will sacrifice the most; Yes friends, mind game pure and hard. If the player who initiated the Shock succeeds his shot, the damage just behind will weigh heavier. On the other hand, if it is the one of opposite that is better, the latter will see its bar of life soar. It is evidently to be the one who will sacrifice the most; Yes friends, mind game pure and hard. If the player who initiated the Shock succeeds his shot, the damage just behind will weigh heavier. On the other hand, if it is the one of opposite that is better, the latter will see its bar of life skyrocket. It is evidently to be the one who will sacrifice the most; Yes friends, mind game pure and hard. If the player who initiated the Shock succeeds his shot, the damage just behind will weigh heavier. On the other hand, if it is the one of opposite that is better, the latter will see its bar of life skyrocket.

Once the trick is well understood, it is quickly understood that it is not always in our interest to cause a Shock. Indeed, it is taking the risk of putting our opponent back on track, and we have already had to deal with disgusting situation reversals. The Super-Blows consuming the four bars of Super are always in order, as the Character Strengths likely to make the difference. We admit that it's a little indigestible to read for the laypersons especially if you are caught cold but the tutorial of Injustice 2 makes it possible to make the hand in all serenity, really. Even the "Training" mode is well done: a whole bunch of options allow you to simulate any combat situation, and you can even record your sessions to dissect them with a rested head. Once we have (at least) grasped the basics of the game, we can rub shoulders with the mode "History" which, without surprise, relies on the recipe imagined for Mortal Kombat (2011). Instead of embodying a single character from beginning to end, the player is invited to slip into the skin of different protagonists, cut scenes coming in between the fights. Even when one does not worship superheroes, one must admit that one gets caught up in the events of which one does not lose a single crumb. Dialogue in VOs hurts, and NetherRealm Studios has been clever enough to get rid of QTEs that did not serve much in Injustice. Instead of embodying a single character from beginning to end, the player is invited to slip into the skin of different protagonists, cut scenes coming in between the fights. Even when one does not worship superheroes, one must admit that one gets caught up in the events of which one does not lose a single crumb. Dialogue in VOs hurts, and NetherRealm Studios has been clever enough to get rid of QTEs that did not serve much in Injustice. Instead of embodying a single character from beginning to end, the player is invited to slip into the skin of different protagonists, cut scenes coming in between the fights. Even when one does not worship superheroes, one must admit that one gets caught up in the events of which one does not lose a single crumb. Dialogue in VOs hurts, and NetherRealm Studios has been clever enough to get rid of QTEs that did not serve much in Injustice.

During the 5-6 hours that the "History" mode lasts, some scenes require to choose between a certain character (Catwoman or Cyberg, Black Canary or Green Arrow, Blue Bettle or Firestorm for example), which encourages to rediscover the 12 chapters once the case folded, to unlock the alternative end. In short, a faultless one that demonstrates that the solo is one of the priorities of Ed Boon and his acolytes, which is not the case in everybody follow our look. Those who prefer to stay in their corner, will undoubtedly be interested in the "Multivers" mode. In fact, it is a question of exploring a foultitude of parallel versions of the Earth by confronting many opponents. The interest of these small strolls through the dimensions is to be able to recover objects to customize the fighters; A personalization that is not only aesthetic but also has an impact on the superhero's skills (strength, ability, defense, life). In order to encourage players to get their hands on rare items, secondary objectives are regularly proposed. If we had wanted to play an RPG, we would not have turned to Injustice 2. And it's like the gems of Street Fighter X Tekken, and we know how the story ended.

In any case, it does not seem to have caused any problem to the organizers of EVO 2017, since the game is part of the selection. Tournament mode allows to disable anything that could alter the stats of the characters, impossible for the participants to scream at the scandal. So it is always useful to familiarize yourself with the strengths and weaknesses of each, knowing that the cast is composed of 28 fighters, plus Darkseid in DLC. Some of the characters (Hawkgirl, Ares, Raven, Lex Luthor, Killer Frost, Solomon Grundy) have been asked to go elsewhere, in favor of other DC stars demanded by the community. Naturally, Brainiac is one of the many wish lists, not to mention Poison Ivy, Captain Cold, Firestorm, Blue Beetle, and Black Canary. A roster more judicious therefore, although some regret that the female is not better represented in terms of number. Anyway, the punches are there to correct the shot, and we know that Starfire will be part of the first batch alongside Sub-Zero and Red Hood. At the moment, releasing a tier list would be hazardous, but Aquaman and Flash seem out of category according to what we have seen. To see on the duration. But Aquaman and Flash seem out of category based on what we found. To see on the duration. But Aquaman and Flash seem out of category based on what we found. To see on the duration.


As for the online game, the netcode is solid and we do not put poisons to find an opponent. The Gear System can be deactivated, and among the various displayed data, a percentage indicates our chances of victory against our opponent. If it can avoid some frustrations, why not. There is also the "Guilds" mode for creating clans. Each member fills daily and weekly challenges to scratch a maximum of bonuses specific to this mode, and improve the reputation of the group in the world rankings. On the visual level, Injustice 2 alternates the good and the bad, as if the developers had not yet sufficiently measured the current machines. Apart from the Super-Blows which have nothing to envy the traditional furies, it is mainly the interaction with the sets that impresses. The latter are full of elements that the characters can use to beat their opponent, as in Brainiac's ship where barrels of explosives drag. Each powerful attack shakes the ground and cracks the walls, leaving a second battle zone appear when the foundations no longer hold.

Bizarrely, this violence is not found in the blows whose impact is less. We can see that NetherRealm Studios has made efforts on the level of the animations, and the characters do almost a turn on themselves when they eat a right mammoth; But we are still too close to the rigidity of a Mortal Kombat. With each dash / backdash , one has the impression that the characters have the feet caught in the cement, which can complicate things in terms of timing. On the character design side , all the protagonists are not housed in the same sign, but there is nevertheless a clear improvement compared to Injustice. Harley Quinn, The Scarecrow, Brainiac and Swamp Thing are doing well with honors. On the other hand, some facies (Superman, Catwoman among others) hurt the eyes. Sometimes we wonder who validated that.

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